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| THE ANCIENT ORIGEN OF THE WAR OF TWO WORLDS (standard:Flash, 6762 words) | |||
| Author: THELORDOFTHELOVE-CMCC | Added: Sep 07 2004 | Views/Reads: 3663/2500 | Story vote: 0.00 (0 votes) |
| This story is about the origen of magic , social classes of magicians and battles for the power between mages and the associations that diffrernts wizards can create with another wizards of different categories. | |||
Click here to read the first 75 lines of the story
communities used to mark the onset of winter by slaughtering their
herds, feasting and calling on supernatural forces in order to see into
the future. Nowadays, the slaughter has gone, the feasting has been
toned down and the invocation of supernatural forces is a bit of a
joke. But we still celebrate Halloween.
The power to alter the course of nature and history, to summon spirits,
control the weather, become invisible. The power to use charms, songs
and riddles to cast spells that cannot be resisted...... These are the
powers that set the wizard apart from mere mortals. Beguiling brews of
chilling witch tales and superstitious lore repeated through the
centuries have cast as great a mist of illusion as any wizard could
wish to cast upon the beliefs of the peoples of the world.
Few can deny that they actually believe the sinister overtones connected
with wizardry (by whatever label bestowed), or that they are reliably
informed on the ageless craft that defies scientific theories.
Far too many manuscripts of reference accepted as established historical
fact are based upon supposition, repeated falsehoods, at worst,
deliberate lies.
The serious student of the craft is confronted with a minefield of
mis-information, and justly is it so.
Wisdom of wizardry is not for all and is rightly occult in nature.
Occult itself means: "not disclosed, not apparent on mere inspection,
communicated only to the initiated, beyond the bounds or ordinary
knowledge" ..... Wizard, at its root, means "one who is wise". Singers
at the World's Dawn The wizards of ancient times often worked in
silence off the stage, king-makers-and-breakers, so their deeds have
come down in fragments of song and tattered scraps of history. In later
days, when the first enchanters deeds had become the stuff of legend,
some men and women continued to practice the magic arts. But these
people lived in a world that had aged and lost its innocence.
As the centuries passed, clerical scholars of the church undertook the
task of documenting history, re-naming and identifying the various
elements of nature, order, and patterns.
Those who tampered with the newly perceived order of the natural came to
be viewed as arrogant and evil. This can not be entirely dismissed as
unfounded. Amongst these later people were many who lacked the natural
insight and generosity of the first wizards, and used covert systems to
manipulate for personal gain; and some paid dearly for the treasures
they acquired - Faust, for instance.
In a world so shifting and uncertain, it is not surprising that great
store was set on all that was not clearly one thing or another. Unseen
powers were at play in those times, and to this day, still are. The
early wizards possessed great knowledge which sprang from the very
nature of their being, and encapsulated something of the nature of
animals, plants, winds, thunder, lightning, moon and stars - all the
things in heaven and earth. It is no wonder that strange tales of them
being both human and superhuman arose. They are too numerous to name in
a single manuscript so I will deal only with a few. Gwydion lived in
Gwynedd, northern Wales and was a battle-brave warrior armed with
words. The name Gwydion actually means "to speak poetry" - defined in
terms of the power of speech, and in every story about him shows the
sway of his words held over the things of the earth. He was heir to the
wizard Math the Ancient. Math taught Gwydion profound enchantments, and
schooled him in the right use of his powers. It was hard schooling and
the youthful Gwydion used his fledgling skills carelessly incurring the
wrath of Math who issued a painful lesson of being turned into a
different beast, a boar, a wolf, a stag, each year, lasting three
years. Gwydion's transgression became engraved on his heart. Later he
became known as a saver, a restorer and even a giver of life. Numerous
legendary tales of noble warrior and princely rescuer were inspired by
the deeds of Gwydion.
No greater contrast to the wizards of battle sagas and conflicts can be
found than in the stories on Mananan Mac Lir, the beloved weather
wizard. Mananan was of the ancient Tuatha de Dannan race and his
special domain was the sea near the Isle of Man. As long as he lived -
some say he is living still - his kingdom was invulnerable. When
enemies approached, he enveloped the island in a mist, causing them to
sail by unaware, and when he cloaked himself or any other person in his
magic mantle, it extinguished them from view. Indeed the kingdom of Tir
nan Og was cloaked in his mantle for evermore.
He could raise storms if he wanted, and needed to. In peace he was a
provider of prosperity. He cultivated fish, and reformed the bones of
slaughtered cattle into plump living beasts. He was the happiest and
most generous of all wizards, and he made those about him happy.
All the earlier wizards, from merry Mananan, song-filled Taliesin, Old
Vainamoinen were, in a sense, forerunners, bearers of the flame that
was to shine the steadiest to modern day in Myrddin. Merlin the
Enchanter. Of the innumerable legends surrounding him, the most
enduring is "Clas Myrddin", Merlin's Enclosure. Merlin gathered all the
older wizards powers to serve one purpose: the making of the last great
kingdom of the old Britons. He attracted legends as honey does bees.
The real matter of Merlin lies in two episodes. In war-racked Fifth
Century Britain a king called Vortigern who had upsurged the throne
from its rightful heirs, was advised that his crumbling stronghold
could only be held together by the blood of a boy who had no mother.
Eventually the young Merlin was chosen as the sacrificial victim. He
forestalled his fate by telling the king if he dug under the fortress
he would find a deep pool - which was the cause of the building's
unsteadiness - and if the pool was drained, two sleeping dragons would
be revealed; a red and a white dragon. This occurred, and while the
dragons fought the young Merlin sang his prophecies.
He told Vortigern that his end was near. The red and the white dragons
(Norman's and Saxon's) would bitterly fight for many years and that the
rivers of the country would run red with blood, and the throne
succeeding in turn until finally the Boar of Cornwall would trample the
invaders and unite the country. It all happened just as Merlin
foretold, and, when the right time came, he himself summoned the Boar
of Cornwall. Merlin aided several kings, notably Uther (also called
Pendragon), and it was from Uther that he demanded a price for his aid.
The wizard insisted on caring for a new born child, the son of Gorlois
and his wife Igraine of Cornwall - Arthur, the Boar of Cornwall. The
boy was secreted for fifteen years until, as Uther lay dying, Arthur
was ready to take his rightful crown. Merlin simply vanished before the
end of the King Arthur sagas. There are many accounts of Merlin's
disappearance, the truth cannot be determined, and does not matter.
What matters is that Merlin, like the great enchanters before him,
disappeared but did not die. Mananan retreated into invisibility: Old
Vainatimes sailed in a copper boat to a place between the upper reaches
of the world. So the wizards left the earth, disappearing into a silent
limbo; some say, to wait for the time when they might be needed. The
world was changing and man too, retreated away from nature and into
himself. There were wizards who lived many centuries after Merlin. But
the climate had retreated from magic. The age of earthy wizard heroes
gave way to that of the scholars of sorcery and wizardry. Many were
people who tampered with powers no longer naturally theirs through
studying codes and experimenting for personal gain, and fame.
Masters of Forbidden Arts
200 years before Gutenberg constructed the first printing press, a
scholarly friar named Roger Bacon studied the numerous handwritten
manuscripts from the likes of Aristotle, Boethius, Avicenna, and King
Solomon. Compilations of Arabic, Hebrew, Persian and Moorish Spain
magical theories. In dusty scrolls and antique charts, Roger Bacon
found the keys to wizardly powers.
Bacon not only practiced the craft and became well known far and wide,
he also wrote mammoth volumes of manuscripts. Seven centuries had
passed since the legend filled days of Merlin, and Churchmen were the
guardians of the written word. Countless monks patiently recorded the
works of Aristotle and Plato and Pythagoras, of historians and
philosophers - the monks defined the architecture of the universe, and,
re-defined history. The picture was one of wonderful plentitude and
majestic logic, that no man should dare to tamper with without peril.
Roger Bacon was a paragon among wizards. Most of the friar's strength
derived from his charity he generously distributed. He was saddened by
the greed of his fellow man throughout his lengthy life, and eventually
resolved that the knowledge he had recorded was not meant for fallible
mortals, and its burden had become to heavy for him to bear. He built a
bonfire for his Key of Solomon and his Arabic Picatrix, his Persian
Canon and his own studies. Cast onto the flames, the gilded pages
curled and blackened. "In that flame," says one account sadly, "burned
the greatest learning of the world." His prisms, mirrors, and
astrological equipment he gave to the more threadbare of his students.
The aged friar then retired to an anchorite's cell built into the wall
of a church, allowing admittance to no one. There he died, two years
later.
Bacon was not, of course, the last worker of magic. Other wizard's
followed him, and witches too. But among the watchers of the universe
who dared to alter its order, the kindest and best was Roger Bacon. It
is fitting that affectionate memories, cherished tales of his prowess
survived for centuries, long after he had gone to dust.
Absolute power corrupts absolutely, and the wizards that succumbed to
corruption lived joyless and frantic lives, shadowed by horror. Nowhere
is this more evident as in the history of Doctor Faustus. Centuries
after his death, he was made into a kind of hero, but the early Faustus
legends tell a different tale. Faustus became a greedy and contemptible
manipulator and paid the price of a particularly lurid and horrific
death.
A month before his death, he began to read the gospel and pray. He
lectured his drinking companions on the dangers of vice, and dreaded
being alone. On the eve of his reckoning, chilling screams and
blood-curdling howls were heard from the inn chamber that Faustus
retired to. None would enter the chamber until dawn, and when they did,
the chamber was a charnel house. Walls and ceiling were splattered with
blood and torn flesh. The remains of Faustus' body - bitten, clawed and
cruelly distorted - was found in the stableyard below the room, flung
across a pile of horse dung. For decades after that - until it was torn
down, in fact - no one would live in that inn at Wittenberg.
The climate of magic had changed completely, and emphasis was placed
upon the deeds of corrupt wizards like Faustus. Any who practiced the
craft were ostracized, persecuted and ruthlessly hunted and destroyed.
Witchcraft became the catchcry and matters of magic became known as
black occult and evil. A successful superstitious taint that has
survived to this day. Modern day wizards, be they skilled scholars or
have naturally inherent attributes remain, reticent and reclusive.
Wisdom's they impart are, in the main, cryptic and difficult to
decipher; like the writings of Nostradamus for instance. They do not
seek public recognition, fame or fortune.
War is never pretty, and a war between mages worse than most. And a war
between two of the most powerful mages in the entire world could very
likely destroy that world. Fortunately for the world, however, neither
of those great masters entered into battle themselves. Instead, each
employed armies of lesser mages, soldiers, and magical creations. For
the evil Ma'ar, that meant using the makaar, mishapen, mutated winged
creatures that were poor imitations for Urtho's graceful gryphons. And
when one of those great gryphons was the self-styled Black Gryphon
Skandranon, that meant a great advantage for Urtho and his forces. But
not even Urtho and Skandranon could hope to hold back the full strength
of Ma'ar's forces, especially when their own armies included mercenary
wizards who would switch sides for the right amount of money...or the
chance to get revenge against those who rejected him. Can Urtho and
Skandranon and all the people and creatures that look to them possibly
survive this war?
The use of a certain ritual action to bring about the intervention of a
supernatural force, either in human affairs or in the natural
environment, for a specific purpose. Magic has existed universally
since ancient times, and varies in form from primary rituals involving
the well-being of an entire community, to minor, peripheral, private
acts of magic. All forms of magic are traditionally secret arts taught
only to initiates, although in some cultures magical knowledge can
sometimes be bought and sold or can be passed on through inheritance. A
distinction is usually made between black magic, used destructively to
bring misfortune or death, and white magic, which is used to ward off
such attacks as well as to prevent natural calamities. In itself magic
is not good or evil, it is the magician's intentions that make the
difference. The very earliest forms of magic were designed to produce
some desired effect, such as rituals for successful hunting. This
simple magic, also called sorcery, involved practices such as tying and
untying knots, blood sacrifices, and sticking pins in wax images or
little dolls or poppets. Sorcery is also called sympathetic magic — by
imitating the desired result, it will happen in reality. Harmful
sympathetic magic usually requires some personal effect of the victim,
such as a lock of hair, a fingernail or article of clothing; it is also
important that the victim be aware of the spell, which increases the
likelihood of a successful result. Magical acts may be performed by
individuals on their own behalf, or a magician with specialized
knowledge of the rites that may be consulted. In some societies,
associations of magical specialists exist. Magical practitioners may be
called witch doctors, wizards, sorcerers, diviners, witches,
warlocks,wise women, cunning women, and so on. By the Middle Ages in
Europe magical arts had become divided between low magic, such as
sorcery, and high magic, which meant exploring the esoteric traditions
of the kabbalah and hermetica, often through elaborate ceremonial magic
(see Freemasonry, Order of the Knights Templar, Rosicrucians). In
ceremonial magic the aim of the ritual is to commune with God or a
deity to achieve a higher consciousness. The spiritual and mystical
elements of hermetic knowledge and the Jewish kabbalah were aimed at
facilitating the communication between human beings, spirits and the
Divine at different levels of spiritual consciousness. Magic was
discredited by the Scientific Revolution in the seventeenth and
eighteenth centuries, but interest revived in the nineteenth century,
and various occult societies and magical fraternities were established
(see Crowley, Aleister). Modern neo-pagan witchcraft (or wicca),
includes both low sorcery (but not black magic or blood sacrifice) and
high ceremonial magic. Practical and Divine Theology Meet Celestial
magic is one of the hardest arts to pin down to specifics due to the
vast range of beliefs and methods it covers. Among these beliefs there
are a few constants which can be found, however, which embody what has
become known as "Celestial Magic". Many practitioners of the art do not
even acknowledge that they are using a form of magic at all, yet
undeniably their practice focusses on what is classified as "magical
effects". To attach a loose definition on Celestial Magic, it is the
study of the interaction between deity and mortal, and the process of
invigorating a deity to cause earthly change. There are a few things
which are universal to the practice of Celestial Magic, as well, which
help to identify consistencies in the overwhelmingly wide variety of
techniques and beliefs. First among the consistencies which define
Celestial Magic is the mechanism of the art itself. Commonly known as
"prayer", the principle method of communication between a chosen deity
and the pracitioner is a pseudo-telepathic link, emanation, or synergy
brought about to gain audience with the deity. Prayer is a way for the
practitioner to contact whichever entity they are concerned with to
perform any of a few duties. Among the common activities of prayer are
worship of the deity, appreciation (common in Gaia faiths),
purification, sanctification, entreating blessings, entreating favours,
asking for guidance, giving cares and worries over to the care of the
deity, or (rarely) asking the entity to withdraw from a situation. This
is nowhere close to an exhaustive list but should give a decent idea of
what prayer entails. Prayer is the primary method of communciation
between magician and deity in Celestial Magic. The second constant of
Celestial Magic is that the deity is always "spiritual". Celestial
Mages do not pray to one another directly, as this would be telepathy
(Magecraft, if by some chance it worked at all). The Celestial Mage has
been named "Celestial" because they pray to non-physical deities with
intellgence, and usually some kind of power over and beyond the
terrestrial realm. Some deities are ethereal, some are astral, some are
stellar (living among the stars, reputedly), and some are infernal
(sometimes called "sub-planar"). Other spirits exist in an undefinable
space, perhaps because they exist on multiple levels or because they
change levels. Among the undefined deities are the Egyptian gods, the
Judaic God "YHVH" ("Yod-heh-vau-heh", which is anglicized "Yahweh"),
and many other cultural gods. There are far too many gods and deities
to list here, even given a lifetime of study. The definition of a
Celestial deity can be summed as what is commonly called a "greater
spirit". This is the differentiation between Summoning and Celestial
Magic, as well. Summoning works with spirits that are largely still
within grappling power of the Summoner. If something goes awry, there
is a very good chance that the caster has a fighting chance against it
since the spirits of summoning are also terrestrial. In Celestial
Magic, spirits far above and beyond the realm of the caster are called
to intervene as they can. The last constant is in the workings of
Celestial Magic itself. There are typical skills attributed to many
Celestial mages that define the abilities of the art, in a sense. Among
these common skills is that of Divine Intervention. This is the most
notable skill of the Celestial mage because of the opportunities it
present, and the distinct advantage of the allowed complexity of a
spell. Praying to a deity assumes a few things, but chief of these are
that the deity is an intelligent being. Most spells by other casting
arts adhere to the "Dumb Energy" rule wherein the respective complexity
of a spell is by conscientious design. In Celestial Magic, this is not
an issue. Given that a deity can (usually) be trusted to have some
degree of intelligence and ability to identify the many factors in a
situation, the Celestial mage can send spiritual beings to perform full
goals instead of only tasks. This is a incredible asset for the
Celestial mage, since they can essentially give an entire situation
over to the care of a deity and cease to worry about it any further,
trusting that the deity not only can perform a function but keep tabs
on changes which occur between their evocation and the fulfillment of
their goal. Second among these skills is protection from a deity. Many
times, in almost any Celestial lore or scripture, there were occasions
for a deity to protect the caster. Greco-Roman mythology is rife with
examples of deities protecting those they take interest in, the Bible
has many stories where followers were kept from harm, Once again, a
defining comfort of this style of magic is that the deity can observe a
situation as it progresses and, usually, can adapt to circumstances as
they develop. Because of the nature of higher beings, they often can
either work with energies that exist, somewhat like having an archimage
at your side at all times, and causes changes which will make a
situation safe, or can actually impose their own essence and being on a
situation and cause change by exerting a portion of themself. Lastly, a
common skill among Celestial Mages is the overpowering of lesser
spirits. Having the power of a greater being at one's disposal,
terrestrial forms can be overpowered, lesser demons can be vanquished,
and many simple servitors can be dispelled. Ensorcerelled and enchanted
items can be negated, occasionally, and other disturbing factors can be
alieviated from the Celestial Mage if the deity of their choosnig is
willing to exert its power. Overall, the mainstay advantage of
Celestial Magic is that of having intelligent deities to aid as is
appropriate. They may know more than we do. they may have existed
longer, they may be more familiar with magic than we are, and have the
ability to consciously care for our actions and lives. There is a
downside to this, too: Intelligent beings, like human or any other
creature, may not like you. They may decide you are not thinking
clearly and will do as they see fit, or perhaps will deem it "in your
best interest" to withdraw from a situation and allow the practitioner
to weather things out on their own. These aside, however, many people
prefer the relationship aspect of Celestial Magic and consider it a
wonderful form of magic (or religion). Of necessity, any article on the
history of magic must be relatively brief. To cover the entire history
of magic since the dawn of time would require years of study and
research and once completed would take almost as long to write. It
would fill several tomes. For the purposes of our site, our aim is to
cover a very brief outline of the history of magic within a timeline
framework. There are many references to Magic in the Bible and in
ancient manuscripts. The three Wise Men are also referred to as the
three Magi. A magician, at the time of Christ, known as Simon Magus was
considered to be the Copperfield of his day and even managed to
entertain his audiences by flying from one end of a room to the other!
Much of modern magic as an art form and profession can trace its roots
back to the ancient Egyptians. It can also trace its roots back to the
ancient Chinese civilizations. One of the oldest effects in magic is
known as The Chinese Linking Rings in which, several solid metal rings
link and unlink themselves. Today, many magicians still use this
effect. To be fair to modern magicians, they are quite different to
their predecessors. Today's magicians consider themselves as
Entertainers. Their ancient predecessors were either charlatans,
mountebanks, impostors, conmen and thieves. Quite often a combination
of all five. Back to Egyptians. A man known as Dedi entertained, with
magical effects, the slaves that built the pyramids. He made chickens
and pigeons disappear and reappear. He had the heads of chickens
removed and replaced. He is also credited with inventing an effect
called " The Cups and Balls" in which a ball placed under one of three
cups, appears under another and then another. Finally, it disappears
and is replaced by a larger ball. This effect like the Chinese Linking
Rings has also withstood the test of time and is still being performed
today and can even be seen on television shows and in top showrooms of
the world. Magicians were hired by temple constructors to make doors
open, apparently by themselves, on the arrival or departure of a
person. Quite often a royal personage. These royal persons had no idea
how the effect was performed they simply believed that they were
responsible for these magical occurrences because of some divine power
that they alone possessed. (top) Magicians also created effects to make
stone gods talk or spew flames from their mouths. Magicians during
those times were considered as Sorcerers and were quite different from
the modern magical Entertainers of today. Ancient Magicians went to
great lengths in order to convince their audiences to believe that they
possessed supernatural powers. In the Middle Ages, many Palaces and
Royal Courts had a resident magician. He was usually a soothsayer and
an astrologist as well. Many of them through the use of magical effects
gained a reputation of turning base metal into gold. Magic could be
found in the travelling road shows and in the London fairs of the 18th
century. Drawings dating back to 1721, about Bartholomew Fair and
Southwark Fair depict a magician named Fawkes doing a trick with a
dove. Fawkes had a successful career running the fairs in England and
it is reputed that he made a large fortune, lost it and made another
large fortune. In 1735 an American magician named "Filadelphia" came to
Europe. Frederick, the Great, became his benefactor. He and Frederick
became so close that some nobles conspired to banish him from the
court. Filadelphia decided to leave in splendid magical style.
According to records from the time, when he finally left Berlin, his
carriage was seen leaving at the same time from the four gates of the
city. John Henry Anderson, known as the Wizard of the North, performed
before the young Queen Victoria. During his magical career he travelled
some 250,000 miles throughout Britain, Europe, Australia and America -
a remarkable feat in itself considering that it was well before the era
of Transatlantic jets. Another famous magician, Dr. Walford Bodie, was
equally innovative. Bodie used Laughing Gas which, at the time, was
used by Physicians as an anaesthetic. Bodie used the gas on volunteers
from the audience to induce uncontrolled laughter, which also provoked
the rest of the audience to laugh hysterically. Also in the middle of
the XIX century an attraction named "Pepper's Ghost" arrived at London.
There were several versions of that effect. However, what is noteworthy
is that the public paid to watch the magic show. They entered a small
room where there was a stage with a chair; someone from the audience
was chosen, went on stage and sat in the chair. The audience watched
with bated breath as they saw the volunteer slowly dissolve into thin
air and without the usage of any covers or boxes; he was replaced by a
gorilla. Equally fascinated they continued to watch as the gorilla
slowly dissolved away and the volunteer appeared once more just as
surprised as the rest of the audience. A few years later, having read
Robert-Houdin's 'Memoirs of Robert Houdin' an Austrian card manipulator
named Erik Weiss became so enchanted and amazed by the principles that
Houdin stood for, that he changed his persona and became Harry Houdini.
In 1873, an English magician named John Neville Maskelyne with his
colleague, Cooke, opened a showroom in Piccadilly, London. The show was
so successful that it played uninterrupted until 1903, when the show
moved to St. George's Hall, with a new associate David Devant. Devant
in his own right later went on to become equally famous and a bronze
bust of him holding a set of Multiplying balls is on display at The
Magic Circle headquarters in London. The bust is set on a revolving
platform and is the centrepiece of the room appropriately called the
Devant Room. Digressing for a moment, it is well worth visiting this
room and the rest of The Magic Circle in London, England. A unique and
magical experience all by itself. Now back to Maskelyne. Maskelyne's
show was the first experience that many young people had of a live show
at that time. Although at the turn of the century it was not considered
quite etiquette in polite society to take young women to a common
music-hall show, Mr. Maskelyne's show was considered as perfectly
acceptable and respectable. Those who continued to avoid the music
halls missed a lot of good magic shows. Carmo and his lion
disappearance inside a cage, Dante with his fountains, Goldin and last
but not least, Chung Ling Soo Many of these famous magicians filled
showrooms around the world. (top) The Zig-Zag Girl ( Mismade Girl ) A
frequent presence at Maskelyne shows was Robert Harbin, not only an
excellent artist in his own right, but also one of this century's
greatest creators of magical effects. He invented an effect, very much
copied and imitated, called ZIG-ZAG. A young lady assistant was placed
in an upright box and it was closed. At this point only her mid-section
was visible. He upper torso was moved to one side and her lower body
was moved to the other side. At all times the audience could see her
mid-section. Once she was 'Zig- Zagged' parts of the box would be
opened revealing her upper torso to one side and her legs on the other
side. Her mid-section remained in the centre. Sometimes she would
extend her hand and wave to the audience. The partially open box would
then be closed and the entire door opened and out would step the young
woman none the worse for wear. The original prototype of this illusion
can be viewed at the Magic Circle in London. (For a look at the actual
sawdust Harbin created while building the prototype, you'll have to
visit the home of Michael Bailey, where it is securely kept since
Harbin first presented the not-yet-complete illusion for Michael's
input - SD). Harbin died in 1978, having successfully performed on
stage, cabaret and television. Many professional Magicians consider him
to be the first Grand Master of Magic. The Indian Rope Trick Many stage
magicians performed an act called "The Indian Rope Trick". There is
much illusion within the world of Illusion. There is, even today, among
Magicians and Historians hot debates as to the fact if such an effect
ever existed. Marco Pólo brought a story from China about a man who, in
the open air, threw a rope into the air which, a young boy climbed
until he disappeared. Over the years several professional magicians
have visited India offering large sums to anyone who could perform the
effect. The effect remains a great topic on controversy. There are
those who have claimed to have seen the full Indian version in the
open. In this version the Indian magician tosses a rope of about 18
feet in length into the air where it remains suspended. A young boy
then climbs the rope and disappears. The magician then climbs the rope
armed with a large hatchet and also disappears. Screams are heard and
the boy's limbs, covered in blood fall to the ground. An assistant
gathers them up and places them in a large basket. The Magician
descends and upon reaching the ground opens the basket and the boy is
found inside, whole and unharmed. In 1938 the owner of a circus in
Britain offered 2000 dollars to anyone who could perform the effect at
the famous Lord's cricket ground at St. John's Wood in London. The
offer was doubled by "The Magic Circle" but was never claimed. Although
several versions were presented on stage, apparently it was never
performed in the open air. As stated earlier this is only a brief
outline history of magic. Details on many great names such as
Dunninger, Thurston, Blackstone, Cardini, Kellar, Bautier de Kolta,
Robert Heller, Professor Hoffman, Herrmann, John Scarne, Paul Curry,
Harry Baron, Bruce Elliot and an extensive list of similar notables
have not been included yet. This, is a work in progress...to be
continued. Give me time!
Wizards Wizards are another type of Magician, as different from
Hermetics or Shamans as they are from each other. Wizards may learn any
type of spells, but gain no bonuses in any category. Spell fetishes and
focuses provide only half normal benefits, unless specifically designed
for use by Wizards. Adepts While there are Wizardry Sorcery and
Physical Adepts, they follow the normal rules. Wizardry Conjuring
Adepts may interact with any type of Demons, in a manner similar to
standard Conjuring Adepts. Initiates Wizards cannot join in Initiate
Groups with any other type of Magicians, execpt Necromances, Sorcery
Adepts or Physical Adepts. However, groups which mix these types do not
suffer the normal penalties for such. When Wizard Initiates make an
Astral Quest, they must travel to one of the alternate dimensions. Note
that Wizards are the only type of mage who can project to these
alternate dimensions, just as Shamans are the only types of mages who
can project to the Totem Metaplanes E Warlocks Just as Toxic Shamans
are Shamans with a Threat Rating, so Warlocks are Wizards with a Threat
Rating. Warlocks can add their Threat Rating in summoning and control
contests with Demons. ________________________________________
Summoning Wizards summon Demons (Lesser and Greater), a type of spirit
whose home plane is another dimension. Once summoned, both types remain
around until all services are used. Each 24 hours that elapses after
summoning burns one service. Note that since the Demons are
Extra-Dimensional Beings, rather than being drawn from the fabric of
Astral Space, they cannot be Quickened. The summoning is an Opposed
success test pitting the summoner's skill against the Force rating of
the Spirit. If the Demon gets more services than the Summoner, then the
Wizard owes those services to the Demon. If the Demon does not become a
Free Spirit (as per normal rules), then the "24 hours burns one
service" rule still applies. If the Demon does become a Free Spirit,
then those services remain until used. The Summoning can be attempted
again to adjust the number of services, but the target number for the
Wizard goes up by 2 for each successive attempt, making it a risky
proposition. As with other types of Conjurors, Wizards can have a total
number of spirits (lesser and greater) in attendance up to his/her
charisma rating. Lesser Demons Takes one action to summon (using
Shamanic rules). Use Elemental Statistics based upon summoning medium
(as per Elemental rules). Each summoned Demon has one power. Choose
from the following: Accident Alienation Binding Concealment
Confusion Enhanced Senses Fear Guard Inhabitation Movement
Paralyzing Touch Search Physical Combat Remote Service Skill
(specify) All Lessor Demons exist in Manifest form (Dual Natured). This
form is basically humanoid, but shows their elemental bent. They cannot
Manifest in Great Form. Greater DaemonsGreater Summons occur by Ritual
(as Hermetic) in Places of Power. The type of location and general
surroundings determine the base stats of the Daemon (use the most
similar Nature Spirit's stats). They have a number of powers equal to
their Force rating. Any of the above powers are possible, as well as:
Telekinesis Influence Aid Study (specify) Possession Sense Link Aid
Sorcery (specify) Dispelling Shielding Aid Initiation Greater Daemons
function as normal spirits, with their primary state being astral. They
all have the ability to Manifest (as per normal rules). Greater Daemons
can be given Great Form. IN GENERAL THIS IS THE MOST IMPORTANT
INFORMATION TO UNDERSTAND THE MEANING OF MAGICIAN BUT NEVER IS ENOUGH
IF YOU WANT TO KNOW MORE ABOUT THE MEANING OF MAGIC THEN YOU SHOULD
READ STORIES LIKE THE WAR OF TWO WORLDS TO KNOW HOW EVEN THE MAGES
CANFORM SOCIATIES OF MAGIC.
SINCERELY: CMCC CARLOS2004MAILACCOUNT.COM CHARLES M. CAMPOS
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